Tip of the Iceberg
When you first bump into a new website or piece of software, the first thing you see before you dare to click anything is the visuals; colors, shapes, images, fonts, contrast. Jesse James Garrett calls this the surface. In other source, this is referred as aesthetic appeal. In my previous post I promised to write about different aspects of user experience and I thought of starting from the most visible part.
One of the best things about visuals is that everybody has an opinion about them. This means that it is very easy to get feedback – I can ask from a colleague in the cubicle next to mine and get instant feedback. Because the nature of visuals is static, I can also show the visual proposals through website or via mail to get feedback from very large amount of people. Unfortunately, the opinions people have differ greatly from each other and asking from very large amount of people is probably not the way to go. Mainly, because more people you ask more varied opinion-base you will get. Take colors for example: if you ask enough for many people and narrow down the possible colors to use in your software, you probably end up in a situation where there are no colors to choose from. Or perhaps you will have two colors. Who hates black or white - most probably someone? To overcome this problem, there needs to a be a despot in the organization who decides about the visuals. This despot can be a predefined document that people follow, usually called Look and Feel (LAF) document or a style guide, or the despot can be an individual in the company. I’m not saying that this despot should not ask for feedback on visuals, but this despot’s main responsibility should be to keep the visuals consistent, and according to company brand.
Overall visual consistency, brand identity and visibility are the two most important aspects of software visuals. Overall visual consistency is one of the important aspects in creating consistent user experience. Consistency in this refers to usage of visual cues and elements in similar manner in similar contexts and reusing these same patters where applicable. Company brand visibility in the visuals is important from overall user experience perspective to ensure that the experience created outside the usage of the software, like with customer visit, website visits and other marketing efforts are also linked to the software. Consistent and uniformly presented brand identity helps in leveraging this impact through the use of the software.
Of course it does not hurt to make the visuals also beautiful, but when it comes to building user experience, if company brand is not built on beauty, the software created does not need to be built on it either. And as with opinions on visuals, beauty is also in the eye of the beholder.
If, however, the visuals are the only thing in a place in a piece of software, the software diminishes to a painting. If your goal was to use the software to solve some problem, the mere painting will not probably solve your problem. And of course, if your goal was to enjoy nice painting or two, there are probably more pleasant environments to do this, like Louvre or Eremitage
. To make sure you are not just looking at a nice looking painting, ask for a live demo or try the piece of software yourself. You will know in minutes if you are looking at a real software or just a nice painting.
So what lies beneath the surface that really makes the difference when it comes to a truly great user experience? I’ll share some of my insights in the next post - so stay tuned!







